#15 Anivia – Patch 4.1 – 02/04/2014
It has been well over a year since our first champion on the list has received a meaningful change. At one time in Anivia's history, she was considered a power pick because of her strong passive and ability to control minion waves, but lately Anivia has rarely seen professional play. More recently than patch 4.1, The Cryophoenix has had 2 quality of life changes. The first of which came in patch 4.5 when she received a bonus tick of damage on her ultimate when she cancelled the ability, making Glacial Storm feel a bit more responsive. Additionally, she had her targeting indicators on Flash Frost improved in patch 4.18. Other than those two minor changes to Anivia, she hasn't seen any meaningful buff or nerf since the minor buffs in patch 4.1 (see changes below.)
- Basic attack projectile speed increased to 1400 (from 1100)
Q - Flash Frost
- Mana cost reduced to 80/90/100/110/120 (from 80/100/120/140/160)
W - Crystalize
- Mana reduced to 70 at all ranks (from 70/90/110/130/150)
R - Glacial Storm
- Now displays a warning particle over Anivia that only the Anivia player can see when she is close to the maximum range of her ultimate
#14 Nasus – Patch 4.1 – 02/04/2014
The Curator of the Sands comes in at number 14 on the list, having not received any big changes since patch 4.1. Nasus constantly floats in and out of the meta and was occasionally picked in professional play until the most recent season. After Nasus had the small nerf in patch 4.1 (see changes below.) he had a bug fix that ended up being a slight buff to his ultimate in patch 5.9. But, other than that, Nasus hasn't been touched since February 4, 2014.
W - Wither
- Range reduced to 600 (from 700)
R - Fury of the Sands
- No longer increases the cast ranges of Wither and Spirit Fire
#13 Master Yi – Patch 3.13 – 10/29/2013
It's coming up on 2 years since Master Yi has seen any considerable buffs or nerfs. Mr. Wuju's last bit of attention from Riot came in the form of a minor buff in patch 3.13(see changes below.) If you don't consider those meaningful enough changes, then he hasn't been altered since patch 3.10a where he received tweaks to his rework near the end of the 3rd season. The Wuju Bladesman comes in at number 13 on the list.
Q - Alpha Strike
- Master Yi will no longer be hit by targeted spells during Alpha Strike
W - Meditate
- Mana cost reduced to 50 (from 50/65/80/95/110)
#12 Zyra – Patch 3.13 – 10/29/2013
Along with Master Yi, Zyra the plant lady was last changed on October 29, 2013 in patch 3.13 (see changes below.) Zyra was once a top tier support, competent mid laner, and saw frequent professional play. But now she rarely seen in the LCS or in solo queue. After patch 3.13, the only change Zyra has seen was a quality of life improvement in patch 5.3 where Riot gave her her plant range indicators.
Q - Deadly Bloom
- Range reduced to 800 (from 825)
- Damage changed to 70/105/140/175/210 (+0.65 Ability Power) (from 75/115/155/195/235 (+0.6 Ability Power))
W - Rampant Growth
- Passive Cooldown Reduction reduced to 2/4/6/8/10% (from 4/8/12/16/20%)
- Plant base damage changed to 23 (+6.5 per champion level) (from 26 (+6 per champion level))
- Reduced the delay before seeds can be stepped on by enemies to 1.5 seconds (from 3)
- Range increased to 825 (from 800)
- Fixed a bug where spells would rarely not turn seeds into plants
R - Stranglethorns
- Stun no longer persists after the knockup ends
- Now properly enrages plants created within the bramble zone after Stranglethorns has been cast
#11 Draven – Patch 3.11 – 09/04/2013
The League of Draven officially became the League of Draven on September 4, 2013 when The Glorious Executioner received the final rework to his new passive in patch 3.11 (see changes below.) From time to time, Draven will occasionally show up in professional play but has never really been top tier pick due to his feast or famine nature. After the passive rework and tweak Draven has not been changed by Riot.
Passive - League of Draven
- Now grants a base 50 Gold bonus upon killing an enemy champion (from 0)
- Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half)
- Gold per Adoration stack consumed reduced to 2 (from 3)
- Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks
#10 Karthus – Patch 3.10 – 07/30/2013
Karthus has been one of those champions that will pop in and out of competitive play. Due to his ability to farm safely and have an impact in other lanes post level 6, he is probably a hard champion to properly balance. Karthus received his last real buff / nerf in patch 3.10 when his ability power on Defile was reduced (see changes below.) If you don't consider that a significant change, he hasn't been buffed or nerfed since August of 2012 in patch 22.214.171.124. After those two patches, Karthus has received a ton of bug fixes and visual changes that some might consider very minor buffs.
Q - Lay Waste
- Now casts at max range when targeted beyond max range during Death Defied
E - Defile
- Ability Power ratio reduced to 0.2 from 0.25
- Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output
#9 Brand – Patch 3.09 – 07/09/2013
The Burning Vengeance has gone quite some time without any meaningful changes to his stats and abilities. Patch 3.09 was the last time that Brand's kit had received any big changes when most of his mana costs were reduced (see changes below.) Brand did see some attention in later patches but only quality of life changes and some bug fixes. Some might consider the change to his ultimate in patch 5.11 a significant buff (If Pyroclasm's original target becomes untargetable during its travel time, it will seek out a different target rather than just fizzling out on the spot), but I personally think that his ultimate should have always functioned this way and that this was more of a quality of life improvement or even a bugfix.
W - Pillar of Flame
- Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
E - Conflagration
- Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
R - Pyroclasm
- Mana cost reduced to 100/100/100 from 100/150/200
#8 Quinn – Patch 3.06 – 04/30/2013
The bird lady comes in at number 8 on the list, having not seen any big changes since April of 2013 in patch 3.06 (see changes below.) Quinn has seen attention in patches after 3.06 but these changes have mainly been quality of life improvements and bug fixes. The two most notable changes came recently in patches 5.7 and 5.6. Patch 5.7 was a change to how blinds function in League of Legends and so I don't consider that to be a direct change to Quinn. Patch 5.6 could be considered a meaningful buff because an auto attack reset was added to Vault ability, but I think that this is more of a quality of life change and not a significant buff to her kit.
Q - Blinding Assault
- Now has a 0.5 ability power ratio
W - Heightened Senses
- Passive as Quinn now grants 20 / 30 / 40 / 50 / 60 movement speed in addition to the attack speed bonus
E - Vault
- Now briefly interrupts the target
R - Tag Team
- Maximum movement speed bonus increased to 80 / 90 / 100% from 80% at all ranks
- Base movement speed bonus increased to 20 / 30 / 40% from 20% at all ranks
- Cooldown reduced to 140 / 110 / 80 seconds from 140 / 120 / 100
- Skystrike can now be cast 1 second after activating Tag Team, down from 2.5
#7 Udyr – Patch 3.06 – 04/30/2013
Udyr's last significant change happened the same time as Quinn's changes in patch 3.06 (see changes below.) The Spirit Walker will pop up in competitive play every once in a while, but has never been a top tier pick. After patch 3.06, Udyr has seen a few bug fixes and some very small quality of life changes but nothing significant enough to be called a buff or a nerf. Prior to the 3.06 patch, Udyr had a bit of a rework in patch 3.05.
Q - Tiger Stance
- Active damage changed to physical instead of magic
- Active damage changed to 30 / 80 / 130 / 180 / 230 (+1.2 / 1.3 / 1.4 / 1.5 / 1.6 attack damage) from 30 / 80 / 130 / 180 / 230 (+1.5 total attack damage)
- Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%
- No longer grants attack speed as a persistent effect
- New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
E - Bear Stance
- Udyr now only dashes when stunning champions
#6 Shaco – Patch 3.01 – 02/01/2013
It's been almost 2 in a half years since The Demon Jester has seen anything done to his kit or base stats. Shaco has been a pocket pick for several professional players over the years, but has never really been considered a strong pick. Despite his lack in popularity, Shaco's last change was actually a nerf in patch 3.01 (see changes below.) The only other change to the killer clown came when the fear mechanic was changed for all the champions in League of Legends in patch 4.3.
Q - Deceive
- Range reduced to 400 from 500
E - Two-Shiv Poison
- Slow reduced at earlier ranks to 10 / 15 / 20 / 25 / 30% from 20 / 22.5 / 25 / 27.5 / 30%
#5 Tryndamere – Patch 3.01 – 02/01/2013
Tryndamere has only seen very minor changes in the last few years. I believe that the first meaningful change to Tryndamere's kit came in patch 3.01 (see changes below), but some people could argue that he saw relevant changes patches 3.13 or 3.03. Patch 3.13 saw a change to his Spinning Slash, reducing the cooldown refund from critically striking minions, but I believe that this did not drastically affect the champion. In Patch 3.03, The Barbarian King saw a nerf to his AP build, but again I believe that this did not drastically affect the champion. If you consider either of those changes to be meaningful, Tryn would still make the list but would be ranked somewhere in the teens.
- Base Attack Speed increased to 0.670 from 0.644
- Fury decay now begins after 8 seconds of being out of combat from 5 seconds
#4 Yorick – Patch 126.96.36.199 – 09/18/2012 (Worlds Hotfix)
Yorick comes in at a controversial number 4 on the list due to several relatively recent patches that could be considered buffs or nerfs. In my opinion, Yorick has not received a meaningful change since just before the Season 2 World Championship. Patch 188.8.131.52 (see changes below), or the Worlds Hotfix Patch, had some small nerfs for The Gravedigger to bring his power in line for the 2012 Championship. After the hotfix patch, Yorick had his ghouls slightly nerfed in patches 4.2 and 3.12 when they had their immunity to slows removed and a value of 5 gold added to the ghouls. In addition, Yorick's Omen of War had a slight range increase in patch 5.6. All of those patches combined might be considered a meaningful change, but I would argue that they were just functionality changes and quality of life improvements. Yorick shows up off and on in competitive play but has been considered an "unfun" champion to play against, which may be a reason for Riot not changing the champion too often.
- Ghoul base movement speed at level 1 reduced to 300 from 350 (Ghouls gain movement speed as Yorick levels and will reach the same max movement speed as before by level 12)
- Ghouls no longer block pathing for enemies
W - Omen of Pestilence
- Mana cost increased to 55 / 60 / 65 / 70 / 75 from 40 / 45 / 50 / 55 / 60
#3 Vladimir – Patch 184.108.40.206 – 09/18/2012 (Worlds Hotfix)
Vladimir has been a staple in competitive and solo queue play for most of his time in League of Legends. Despite not having many changes done to him in recent patches, Vladimir has bounced in and out of favor due to changes in AP items and the spellvamp mechanic. I think that due to his dependence on items, it makes sense to avoid direct buffs and nerfs to the champion himself as his power level will change as the items in League of Legends are modified. The last time that Vlad saw a meaningful change was in patch 220.127.116.11 (see changes below) when Vlad and Yorick both saw small nerfs before the 2nd World Championship. After that change, Vlad did see several bug fixes that would increase his power level as well as a change to his Sanguine Pool in patch 4.11 which now allows him to use summoner abilities while in his troll pool. If you consider this a meaningful change, Vlad would not actually make the list and instead Teemo would have probably ended up coming in at number 15 and the rest of the champions moving down one position.
E - Tides of Blood
- Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180
#2 Swain – Patch 18.104.22.168b – 06/05/2012
The Master Tactician comes in at number 2 on the list, having not seen a meaningful change in over 3 years. Patch 22.214.171.124b was the last time that Swain saw any big changes to kit (see changes below.) After the changes in that patch, Swain did have one buff in patch 3.13, giving his passive an additional mana restoration mechanic of 9% of Swain's maximum Mana on champion kill/assist. Although this can be considered a decent buff, it really doesn't change his ability to compete in teamfights. If you consider that a meaningful change, Swain would still make the list but would be ranked slightly higher.
- Basic attack ranged increased to 500 from 480
Q - Decrepify
- Range increased to 625 from 600
- Slow increased at later ranks to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%
R - Ravenous Flock
- Cooldown reduced to 8 seconds form 10 seconds
#1 Poppy – Patch 126.96.36.199 – 07/13/2010
Poor, poor Poppy. The little Iron Ambassador has been neglected for over 5 years by her Riot overlords. She has been said to be Riot's least favorite champion, and it shows. Her passive and ultimate make her nearly impossible to balance without a complete rework. The last time Poppy saw a meaningful change was on July 13, 2010 in patch 188.8.131.52 (see changes below.) After that patch, she saw several bug fixes and a few quality of life changes including finally allowing her Heroic Charge to interact with player created terrain. Besides those changes, poor little Poppy remains the champion who has been waiting the longest for a significant buff or nerf.
Q - Devastating Blow
- Mana cost reduced to 55 from 65
W - Paragon of Demacia
- Mana cost modified to 70 / 75 / 80 / 85 / 90 from 60 / 70 / 80 / 90 / 100
E - Heroic Charge
- Mana cost modified to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90